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World Domination Facts and Strategies



Four Levels of Strength

There are 4 levels of Strength that a World Domination Attack Force or Defense Force can fall in, depending on what the fielded force's total Strength is as a % of the maximum allowed Strength:

  • High Strength (green): 80-100% of maximum allowed Strength
  • Medium-High Strength (yellow): 60-80%
  • Medium Strength (orange): 40-60%
  • Low Strength (red): 0-40%

You can do a quick visual check of which level your Defense Force is in by nothing the color (green, orange, yellow, or red) of the Defense Force Strength in the WD main screen or the Defense Force set-up screen.  You can do the same visual check when picking your Attack Force.

I haven't tested the boundaries between levels; so, for instance, I'm not sure yet if exactly 40% is low or medium Strength.


Dominance Rewards and Penalties

Let's say you attack someone in World Domination.  You can win between 30-150 Dominance (in multiples of 10), depending on the difference between your Dominance Rank and your opponent's.

If you are taking Revenge, you can win bonus Dominance depending on how many times you and your opponent have fought:

  • 30 Dominance if you've fought 1-2 times
  • 20 Dominance if you've fought 3-4 times
  • 10 Dominance if you've fought 5-6 times

You can retreat by forfeiting 50% of the Dominance Points that you could have earned if you won the battle.  If you lose the battle by losing all your units, then you lose 40% of the winnable Dominance ONLY if you used a Low Strength attacking force.  You will never lose enough Dominance for your Dominance Rank to decrease.

If you win the battle, the amount of Dominance that the defender loses depends on which Strength level their Defense Force lies in:

  • High Strength (green): defender loses 20% of Dominance that you win
  • Medium-High Strength (yellow): 40%
  • Medium Strength (orange): 60%
  • Low Strength (red): 100%

Therefore, anyone interested in minimizing the loss of Dominance should field a Defense Force with a Strength that's at least 80% of the maximum allowed.


Game Theory of World Domination

World Domination was designed to make cooperation and collusion between players more difficult.  The fact that it's possible to lose Dominance makes most players put up the strongest possible Defense Force they can.  Some hackers go beyond that.

If you have a very high Dominance Rank, then you probably win virtually every battle that you fight.  The same goes for most of your opponents when they attack you.  So why should all these players with high Dominance Rank make it difficult for each other to gain Dominance?  To out-complete one another?  Let's face it.  There isn't much skill involved in this game.  Devoting many hours each day to playing is the most important factor in advancing in the game.

If you've just leveled and decide to take a break, a nice thing to do would be to set up the weakest Defense Force you possibly can, such as one Cadet Soldier. Everyone who attacks you will easily win, not lose any units, and not spend much Energy or Element Z in attacking you.  Since you've just leveled, you might lose a bit of Dominance, but not enough to lower your Dominance Rank.

Due to the Dominance penalty for losing, you can't put up a weak Defense Force like that all the time if you actually want to level up in World Domination.  What you can do instead is put up a Defense Force that's barely High Strength but includes one weak unit.  Usually, that one weak unit will be the one attacking invaders.  For instance, you might put up 4 Mantis Infantry and 1 Cannon Artillery.

Another benefit of having an easy-to-beat Defense Force is that it encourages opponents you've beaten to take revenge on you, especially if you let let them know ahead of time via taunts.  If they take revenge on you quickly, then you can return the favor more quickly as well.  This can be a big deal when you're at a high Dominance Rank and there are few opponents to come by.

Such cooperative strategies work much better if many people employ them.  This calls for people to be unselfish and trusting.  Think of it as being unselfish (set up a friendly Defense Force) to ultimately be selfish (easier for you to beat others' friendly Defense Forces).


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