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Enemy AI Hit Rates


Some E&A players have complained that enemy AI units seem to have an unfair advantage in battle.  They allege that enemy AI units seem to get more than their fair share of direct and critical hits, even when the enemy unit is "poor" versus the player's unit.

General Dogsworth (a moderator on the official E&A forum) had this to say about enemy AI hit rates, dispelling the myth held by players:
"We usually don't talk much about the way that we make internal calculations about how damage is done, how the AI chooses its targets, etc. and this policy hasn't changed. However, since there has been a lot of confusion on this topic, I want to jump in and let you know one thing: There is no difference in the Glancing Blow/Direct Hit/Critical Hit rate between your units and the AI. You can certainly get a string of bad luck that causes you to lose a valuable unit or two—I know I have. But I've confirmed it with the development team: the code we use to calculate whether a hit is a Direct Hit, Glancing Blow, or Critical Hit is the same code, no matter whether it's you firing or the AI. 
In PVP invasions, we do take your opponent's upgrades into account. So if you're attacked by a neighbor who has researched the Accuracy upgrade for the units that he has invaded you with—or the units that you get as defenders when you invade your neighbor—those units WILL have increased Accuracy. But obviously any units that you've researched Accurace for will have the same bonus."
Personally, I believe there is a perception problem on the part of some E&A players.  Players don't usually use fighting units that are "poor" versus enemy units.  If they did, they would probably notice that direct and critical hits are not that rare in these situations.

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