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Codes: Power-ups




I included the Tier 1 and 2 power-ups just in case they might be useful (such as for quests).

subtype="consumable"

Nukes Code
Tactical NukeN37
Tactical Nuke IIN72
Tactical Nuke IIIN73
Power-ups (Tier 3) Code
Field Repairs IIIN25
Explosive Ammo IIIN26
Air Strike IIIN28
Missile Strike IIIN29
Hunker Down IIIN30
Target Jammer IIIN31
Accuracy IIIN32
Evasion IIIN33
EMP IIIN35
Poison Gas IIIN36
Power-ups (Tier 2) Code
Field Repairs IIN13
Explosive Ammo IIN14
Air Strike IIN16
Missile Strike IIN17
Hunker Down IIN18
Target Jammer IIN19
Accuracy IIN20
Evasion IIIN21
EMP IIN23
Poison Gas IIN24
Power-ups (Tier 1) Code
Field Repairs IN01
Explosive Ammo IN02
Air Strike IN04
Missile Strike IN05
Hunker Down IN06
Target Jammer IN07
Accuracy IN08
Evasion IN09
EMP IN11
Poison Gas IN12




5 comments:

  1. need help the nuke 3 is stucked up on my depot sir!!!!!

    ReplyDelete
    Replies
    1. Let this serve as a warning to all readers. I warned you not to use these codes with the Depot Hack.

      Delete
    2. People should learn to be patient and READ!!! GEEZ!!!

      Delete
    3. And you haven't even seen the many other comments that I don't publish!

      Delete
  2. Storing old remarks:

    DO NOT use these codes with the Depot Hack. They are for another hack that I will disclose in the future.

    Tip: Start learning how to use Charles Proxy (see "Links" page) if you really want to make Power-ups, Energy packs, and Element Z packs. With this new hack, you can use Cheat Engine to create new units and put them directly into your inventory, but you can't make new consumables.

    ReplyDelete